Creative & DesignIntermediate
shader-dev
GLSL shader techniques for ray marching, fluid simulation, particle...
Developer Setup
Setup & Installation
bash
npx skills add https://github.com/MiniMax-AI/skills --skill shader-devnpx skills add https://github.com/MiniMax-AI/skills --skill shader-devOr paste this URL into your assistant to install:
Overview
What This Skill Does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation
Application
When to use this Skill
- Integrating shader dev into your development workflow.
- Following best practices for glsl shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
- Automating repetitive tasks with AI-assisted tooling.
- Building production-grade applications with proper standards.
- Debugging and troubleshooting common implementation issues.
Documentation
Show Skills.md file
Shader Craft
A unified skill covering 36 GLSL shader techniques (ShaderToy-compatible) for real-time visual effects.
Invocation
/shader-dev <request>
$ARGUMENTS contains the user's request (e.g. "create a raymarched SDF scene with soft shadows").
Skill Structure
shader-dev/
├── SKILL.md # Core skill (this file)
├── techniques/ # Implementation guides (read per routing table)
│ ├── ray-marching.md # Sphere tracing with SDF
│ ├── sdf-3d.md # 3D signed distance functions
│ ├── lighting-model.md # PBR, Phong, toon shading
│ ├── procedural-noise.md # Perlin, Simplex, FBM
│ └── ... # 34 more technique files
└── reference/ # Detailed guides (read as needed)
├── ray-marching.md # Math derivations & advanced patterns
├── sdf-3d.md # Extended SDF theory
├── lighting-model.md # Lighting math deep-dive
├── procedural-noise.md # Noise function theory
└── ... # 34 more reference files
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